Money skills
Sandi’s goal
Suggested age: Ages 6 to 10
Sandi wants a scooter. The more jobs you do, the sooner you reach the goal.
Choose the difficulty
For parents and caregivers
How Sandi’s goal supports your child’s development
Saving isn’t keeping money for its own sake: it’s wanting something and deciding, again and again, that it’s worth more than today’s treat. This game lets your child practice that decision with no risk. Here is how to play, what it builds and how to keep going at home.
How to play
Sandi wants a scooter and walks a path to the shop. Something happens on every square: the allowance drops and your child catches the coins by tapping them, or a treat shows up and they decide whether to buy it, or not buy it and keep their money. A piggy bank and a bar show how much they have. From medium there are short jobs (washing the car, taking out the trash, watering the garden) to earn a little more, and on hard also needs, which must be paid. All along, the game says which week they will get there at this pace: that number goes down every time they do a job and up when they buy a treat. They win as soon as they save what the scooter costs, and the sooner they get there, the more stars; if the weeks run out, they can try again.
What they are learning
They learn that time is a choice too: working brings the goal closer and spending pushes it away. It works on delayed gratification: waiting for something better instead of taking what’s right there. They also tell a treat from a need, see that money is earned by working and practice adding and subtracting small amounts. Buying a treat isn’t “losing”: the game lets them enjoy one now and then and still get there, which is how a real budget works.
Ideas to keep going at home
- Help them pick a small, real goal, and draw a bar together to color in what they save.
- If they get an allowance, agree to save a fixed part every time.
- Before buying, ask: do I need it or is it a treat? does it bring me closer to my goal or push it away?
- Read "El Regalo Perfecto" together and talk about what Sandi really wanted.
A tip from Mora: play together for a short while, 5 to 10 minutes, and talk when you finish. Screens work best as a starting point for family conversations rather than as a solo activity: real learning happens in the conversation, which is the heart of the Mora method.